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 Shylmirid - Classes

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Xzoltar
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Messages : 565
Date d'inscription : 20/01/2009

Shylmirid - Classes Empty
MessageSujet: Shylmirid - Classes   Shylmirid - Classes I_icon_minitimeMer 21 Jan - 8:58

CLASSE
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Pts de Compétences :
Compétences :

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Dernière édition par Xzoltar le Mer 21 Jan - 9:02, édité 1 fois
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Xzoltar
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Messages : 565
Date d'inscription : 20/01/2009

Shylmirid - Classes Empty
MessageSujet: Psion   Shylmirid - Classes I_icon_minitimeMer 21 Jan - 9:00

Psion
xxx

DV : d6
BaB : +0.50
JdS : +2 Volonté
Pts de Compétences : 2
Compétences : xxx

01 : Discipline, Don Psionique en Bonus, Mindscape
02 : -
03 : Ambiant et Apex (Mineur)
04 : -
05 : Don Psionique en Bonus
06 : -
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08 : Ambiant et Apex (Intermédiaire)
09 : -
10 : Don Psionique en Bonus
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13 : Ambiant et Apex (Supérieur)
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15 : Don Psionique en Bonus
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18 : Ambiant et Apex (Majeur)
19 : -
20 :Don Psionique en Bonus

Discipline : Tous les Psions font partie d'une des 6 catégories de Manifesteurs, chacune focus sur un type particulier de pouvoirs. Chaque disciplines donne accès à des compétences, pouvoirs et capacité cérébrale différentes. Les six disciplines sont : Clairsentiente, Métacréative, Psychokinétique, Psychoportation et Télépathie.
- Clairsentiente : Appelé Seer, ces Psions apprenent des pouvoirs qui augmente les capacités de leur camarades en combat ou la recherche d'information de différente façon. Les compétences : Perception et GATHER INFORMATION sont ajouté à leur liste de compétence.
- MétacréativeAppelé Shaper, ces Psions apprenent des pouvoirs qui appel et façonne le plan astral créant des objets solides et semi-solides ainsi que des Constructions Psioniques. Les compétences : Deceive et Use Mystic Device sont ajouté à leur liste de compétence.
- Psychokinétique Appelé Kineticist, ces Psions apprenent des pouvoirs qui manipuile et transforme l'énergie tant élémentale que brute, ils peuvent projetter cette énergie de façon offensive. Les compétences : AUTOHYPNOTISM. DISABLE DEVICE et INTIMIDATE sont ajouté à leur liste de compétence.
- PsychométaboliqueAppelé Égoiste, ces Psions apprenent des pouvoirs qui altère le métaboliste d'autrui ou de soi. Les compétences : AUTOHYPNOTISM, BALANCE et HEAL sont ajouté à leur liste de compétence.
- PsychoportationAppelé Nomade, ces Psions apprenent des pouvoirs qui permettent de déplacer des objets dans l'espace ou le temps. Les compétences : CLIMB, JUMP, RIDE, SURVIVAL et SWIM sont ajouté à leur liste de compétence.
- TélépathiqueAppelé Télépathe, ces Psions apprenent des pouvoirs qui permettent le contact mental, d'influence ou blesser les autres. Les compétences : GATHER INFORMATION, BLUFF, DIPLOMACY et SENSE MOTIVE sont ajouté à leur liste de compétence.

Ambient (Su) : Le Psion choisi un pouvoir dans la liste chaque fois qu'il atteint un nouveau plateau. Ces pouvoirs demeure tous actif tant que le Psion possède moins de 20% de ces Pts de Force Psioniques.
Subspace, or Ambient, is a part of energy field where everything slows down, eventually to halt and vanish. Sometimes referred to as Mindfields or Shallows, Subspace is calm and predictable, but also stangnant and very hard to change or affect. Psions access Ambient when they are low on power points and unable to affect reality with their minds for much longer. Ambient abilities offer protective and defensive powers.

Mineur
- Digital Mind: L'Esprit d'un Psion fonctione de facon très différente d'un esprit conventionel et cela lui donne une immunité contre la Peur et les effets de Charme.
- Flatscan: Le Psion n'est pas considéré lui-même comme Psionique en ce qui attrait aux pouvoirs qui affecte ou détecte les psioniques. Toutefois s'il manifeste des pouvoirs Psioniques, ils peuvent être vu avec Détection Psioniques normalement. Il gagne un bonus de +2 à ces JdS vs Psioniques.
- Kinetic Energy Absorbtion: Pour chaque 3 de dommage Perforant, Tranchant ou Contondant qu'il reçoit (après avoir déduit sa Réduction des Dommages) il gagne 1 PP en bonus.
- Umbilical Cocoon: Lorsque le Psion tombe inconscient, il est immédiatement envelloppé dans un oeuf ectoplasmique qui le stabilize. L'Oeuf a une CA de 5, Réduction des Dommages 15/Adamantite et un nombre de Pts de Vie de 10 + ML.

Intermédiaire
- Aura of Infused Photons: A psion changes directions of light rays around him. He gains 20% concealment and enemies within 10 ft. are dazzled (no save). This ability doesn't work in total darkness and sightless creatures ignore its effects.
- Phrenic Deceleration: A psion emanates energy that slows down fast-moving objects that approach him. He gains +8 deflection bonus to AC.
- Probability Shift: A psion subconsciously alters chances around him. He gains +4 bonus on all saving throws.
- Unity of Thoughts and Flesh: A psion's body and mind are without a flaw. Psion is immune to ability damage and drain.

Supérieur
- Bioreconstruction: A psion gains regeneration 0 that is bypassed by energy damage.
- Lifeline: A psion is immune to death effects and death from massive damage. He also gains DR 10 against precision damage.
- Mindfire: Psion's mind blazes with an inner flame. He gains fire immunity.
- Quantum Flux: A psion's mind reaches alternate realities and can borrow itself from the neighbouring ones. Whenever a psion dies, there is 50% chance that his perfect double is copied from alternate reality. This double is simply the same psion, but at 0 hit points.

Majeur
- All Grinds to a Halt: A psion slows down all incoming objects and energy so they hurt him less. A psion takes only half damage from all effects (make the division after all other modifiers).
- Body from Thoughts: A psion crosses borderline between material and immaterial world. He gains incorporeal subtype.
- Power Sink: A psion's brain acts like a mental black hole. He gains Power Resistance 15 + his manifester level and +10 bonus on saves against psionic powers and psi-like abilities.
- Temporal Rewind: A psion slightly manipulates principles of cause and effect. Whenever making a d20 roll, he rolls twice and chooses either result.

Apex (Su): Hyperspace is a dimension of psionic energy where everything is "more". Its the mind's fastlane. Hyperspace is commonly known as Apex, but other names include the Tangle, Cascade, and Stimulum. It's a place where thoughts are born and ideas fly with the speed of light itself. Everything is happening impossibly fast in hyperspace, and any sort of control, prediction, or even orientation is next to impossible. Only way to stand the apex is to clear your mind and enjoy the ride. Apex is extremly volatile and seemingly chaotic, and because of that abilities it grants are offensive in nature. At 3rd level, a psion opens his mind to the powers of hyperspace and reached its first layer. He reaches farther layers as he gains levels and his psionic powers increase. He reaches 2nd apex layer at 8th level, 3rd layer at 13th level, and finally last 4th layer at 18th level. Things happen so fast in apex, and it is so volatile, that any sort of control or choice in it is virtually impossible. Because of that, a psion does not choose his abilities from each layer, but instead gains fixed powers, based on his discipline. Each ability is active as long as psion's current power points are no less than 80% of his total power points. If psion's power points drop below 80%, his apex abilities remain in effect until the end of turn.

Clairsentience
- Flood of Visions (Mineur): At 1st layer, all creatures within 100 ft. attacking psion with either attacks, powers, or abilities, are dazed for one round, as per spell (no save). Whenever a creature is dazed thanks to this ability, flood of visions drains 1 power point from the psion.
- United Clairsentience Theory (Intermédiaire): At 2nd layer, all of the psion's Clairsentience powers have +3 DC and you are considered to have 1/4 psion level added to your manifester level when manifesting Clairsentience powers. Those powers don't get their DC increased by augmenting.
- Spatial Confusion (Supérieur): At 3rd layer, a seer can force a sensory backlash to anyone entering his mind, allowing them for the briefest of instant to see the world as the seer does, causing temporary madness as waves of visions and thoughts wash their reason away. Whenever a seer is subject to a hostile mind-affecting ability, the ability's originator must make a Will save (DC 10 + 1/2 psion level + psion's Int modifier) or be confused (as per spell) for 1d4 rounds.
- Omniscient Targeting (Majeur): At 4th layer, all touch attack powers manifested by the psion automatically hit. Make an attack roll anyway to determine if there is a critical threat. All touch attack powers that score a critical hit deal x3 damage, instead of x2.

Metacreativity
- Graviton Field: At 1st layer, a psion is surrounded with a field of fizzling particles that affect movement of creatures and objects. As a swift action the psion can change the radius of the field from 0 to 30 feet (in increments of 5 ft.). All ranged weapon attacks that pass through any portion of the field are made with a -4 penalty. Whenever a creature makes at least 10 feet of movement within the field, it has 50% chance of being moved 5 feet in a random direction after making it's move (that effect provokes attacks of opportunity).
- United Metacreativity Theory: At 2nd layer, all of the psion's Metacreativity powers have +3 DC and you are considered to have 1/4 psion level added to your manifester level when manifesting Metacreativity powers. Those powers don't get their DC increased by augmenting.
- Perfect Assembly: At 3rd layer, all creatures and objects created by psion's powers have +4 bonus on attack and damage rolls, and are under effects of haste.
- Artificial Equilibrium: At 4th layer, whenever a psion is attacked and damaged for at least 1 point of damage with a manufactured weapon, an identical weapon is summoned from the plane of Acheron and makes an attack at original weapon's wielder. The weapon hits automatically and deals damage as normal (as if wielded by a character with Str 10 and no chance for a critical hit).

Psychokinesis
- Energy Resonance: At 1st layer, a psion ignores one point per manifester level of any damage reduction and energy resistances his enemies have.
- United Psychokinesis Theory: At 2nd layer, all of the psion's Psychokinesis powers have +3 DC and you are considered to have 1/4 psion level added to your manifester level when manifesting Psychokinesis powers. Those powers don't get their DC increased by augmenting.
- Null Power: At 3rd layer, energy damage dealt by psion's powers is treated as damage of unspecified type. All powers manifested by the psion lose their energy descriptors.
- Higher Energy State: At 4th layer, a psion's bonus from united psychokinesis theory extends to powers from all disciplines, and he always succeeds on manifester checks to beat power resistance.

Psychometabolism
- Damper Vitality: At 1st layer, all opponents within 60 feet from the psion cannot heal damage by psionic or supernatural means.
- United Psychometabolism Theory: At 2nd layer, all of the psion's Psychometabolism powers have +3 DC and you are considered to have 1/4 psion level added to your manifester level when manifesting Psychometabolism powers. Those powers don't get their DC increased by augmenting.
- Pain Emission: At 3rd layer, a psion can deal 2 points of damage to any number of creatures within 30 feet at the beginning of each of his turns.
- Vitamin Deprivation: At 4th layer, all enemies within 30 feet of the psion are exhausted. At the beginning of each of every enemy's turn, it can make a Fortitude save (DC 10 + 1/2 psion's level + psion's Int modifier) to be fatigued for that turn instead.

Psychoportation
- Agressive Halt: At 1st layer, a psion causes harm to moving creatures. Every hostile creature within 30 feet from the psion take 1 point of damage per 5 feet moved.
- United Psychoportation Theory: At 2nd layer, all of the psion's Psychoportation powers have +3 DC and you are considered to have 1/4 psion level added to your manifester level when manifesting Psychoportation powers. Those powers don't get their DC increased by augmenting.
- Astral Barricade: At 3rd layer, a psion bars others from astral movement. No powers that require access to the astral plane work within 100 feet of the psion.
- Hyperspace Acceleration: At 4th layer, a psion gains extra standard action each round that can be only spent on manifesting powers.

Telepathy
- Hostile Mindlink: At 1st layer. a psion can feel the presence of his enemies' minds. He ignores concealment of all creatures with Intelligence score.
- United Telepathy Theory: At 2nd layer, all of the psion's Telepathy powers have +3 DC and you are considered to have 1/4 psion level added to your manifester level when manifesting Telepathy powers. Those powers don't get their DC increased by augmenting.
- Projections of Hate: At 3rd layer, whenever a psion is subject to a hostile mind-affecting power or effect, the effect's creator suffers 1d6 points of nonlethal damage per psion level and is dazed for one round. A successful Will save (DC 10 + 1/2 psion's level + psion's Int modifier) halves the damage and prevents daze effect.
- Mnemonic Camouflage: At 4th layer, all creatures with Wisdom score of 10 or less within 10 feet treat the psion as an ally. Whenever a creature acts differently that it otherwise would because of this ability, mnemonic camouflage drains one power point from the psion. This is a mind-affecting charm ability that allows no save.






DESIGNER'S NOTES
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Source : Ultimate Psion
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