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 Création de Dragon

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Xzoltar
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Messages : 565
Date d'inscription : 20/01/2009

Création de Dragon Empty
MessageSujet: Création de Dragon   Création de Dragon I_icon_minitimeSam 3 Sep - 15:47

My Ownn Dragon [ 400 ]
Comme dans les règles de bases. Mais modifié comme suit :

Metatype
- Western Dragon [325]

Attribute : [40]
- 3 Constitution [10]
- 3 Agilité [10]
- 5 Réaction [20]
- 3 Force [0]
- 5 Charisme [0]
- 5 Intuition [0]
- 5 Logique [0]
- 5 Volonté [0]

Initiative : 10
Chance : 0
Essence : 6
Magie : 6
Resonance : 3

Persona
- Firewall 3
- Réponse 3
- Signal 2
- Système 3
- Filtre de Biofeedback 3
- Initiative Matricielle : 11
- Passes d'Initiative Matricielle 3

Compétences [ 94 ]
- 2/- GROUPE: Sorcellerie (20 PC)
------- Contresort
------- Lancement de Sort
------- Lancement de Sort Rituel
- 3/- GROUPE: Technomancie (30 PC)
------- Compilation
------- Décompilation
------- Inscription
- 1/- GROUPE: Piratage (10 PC)
------- Cybercombat
------- Guerre Électronique
------- Hacking
- 1/- GROUPE: Électronique (10 PC)
------- Hardware
------- Informatique
------- Recherche de Données
------- Software
- 1/- GROUPE: Conjuration (10 PC)
------- Banissement
------- Contrôle d'Esprits
------- Invocation
- 2/4 Armes Tranchantes [Épées] [8]
- 1/3 Pistolets [Semi-automatiques] [6]

Ressources [51]
- 1 Sort Connu [3]
- Analyse 3 [3]
- Catalogue 2 [2]
- Commande 2 [2]
- Cryptage 2 [2]
- Edition 2 [2]
- Scan 2 [2]
- Armure 3 [3]
- Attaque 3 [3]
- Black Hammer 2 [2]
- CCME 2 [2]
- Decryptage 2 [2]
- Desamorcage 2 [2]
- Exploitation 2 [2]
- Falsification 2 [2]
- Furtivité 2 [2]
- Medic 2 [2]
- Pistage 3 [3]
- Renifleur 3 [3]
- Contact Influence 1 ; Loyauté 1 [2]
- 20 000 $ [4]

Advantage [ 70 ]
- Mystical Adept [0] : The Dragon Character have a starting Magic Attribute of 6 as usual. However he have 3 Pts in Adept Power and 3 Pts in Normal Magic.
- Technomancer [30] , this let the dragon be a Technomancer with a starting Resonance of 3.
- Divided Psyche [40] : The Dragon do not gain the normal Extra Initiative Phase as other dragon, however he have is Mind split in 3 different psyche. See the Divided Psyche power.

Disadvantage [ 180 ]
- Dracoform [-125] : The Dragon Character is bound to is "human form" While in human form he dont have access to is normal Reach, Natural Weapon, Movement Mode, Elemental Attack, Hardened Armor, Mystic Armor. He have reduced Physical attributes (-10 Body, -2 Agility, -2 Reaction and -32 Strength) He can access is Dragon Form 1/day for a maximum of 4h. For every 4 Creation Points he can extend this duration by 1h, if he attain 24h duration he may use this ability at will as a complex action. For Every 5 CP he may keep 1 Pts of Hardened Armor. For every 5 CP he can keep 1 Pts of Mystic Armor while in human form.
- Immunodepression [-0] : de base pour un dragon
- Systeme Nerveux Sensible [-0] : de base pour un dragon
- Allergie Modérée - xxx [-10]
- Ennemi (GS P.103) [-15]
- Vindicatif (GS P.106) [-10]
- Recherché (GS P.107) [-10]
- Vendetta (GS P.109) [-5]
- Intolérance Nano (Aug P.21) [-5])



Divided Psyche
- Multi-tasking [0.5]
- Réflexes Améliorés [5]
- Enhance Senses (Amplification Olfactive iV, Low-light vision, Thermographic vision, Amplification Auditive IV, Anti-Flash, Amplificateur visuel IV) [0.5]

Adept Power
- Controle Vocal [0.5]
- Controle Retinien [0.5]
- Control Fingerprints [0.5]
- Disguise [0.5]
- Metabolic Control [0.5]
- Magic Sense [0.5]












One of them is a hostile and spiteful entity that embodies his darker side; it tends to watch those that he interacts with closely and is always on guard for danger (it’s also rather insulting towards its fellows). The other has evolved into a more tolerant and reserved personality to balance the influence of its fellow; it prefers to focus on intellectual pursuits, constantly analyzing and interpreting the information the Character receives. These two are firmly under the dominion of his prime psyche, which also controls his body and ultimately governs interaction with the outside world. An attempt to clone his segregated psyche through arcane magic resulted in an imperfect copy, the three elements reintegrating into a single consciousness, which now coexists with the other three.

Each element of the Character's psyche has its own unique qualities, and is capable of independent action to a greater or lesser extent. Their focused power grants him a +x bonus to XXXXX. He also gains a +X bonus on XXXXXXX checks. He can hold up to four psionic focuses at a time, and can maintain concentration on up to four effects each round as a swift action round.

Each secondary mind receives a purely mental swift or move action each round, or can choose to act independently from the group (a Concentration check is required, but Jaerom succeeds even on a natural 1). If a mind acts independently, it can take a purely mental standard action, but the bonuses listed above are reduced by one until his next turn. When it acts, each mind has full access to all of Jaerom’s abilities, feats, skills, and magic items. If Jaerom is targeted with a mind-affecting effect (and the attacker succeeds on a rank check), he is allowed four saving throws. If even one of them succeeds, Jaerom’s Ego is not affected; it can suppress other minds as a swift action. Additionally, the secondary minds can use the aid another action to help Jaerom perform difficult tasks; however, given their inability to take physical action, they can only aid in performing mental tasks (for example, Concentration or Autohypnosis checks).

Finally, each mind has its own special properties:

Ego: Jaerom’s Ego can access the special abilities of the other minds, and can take purely physical actions as it wills.

Id: Jaerom’s Id gains Conjunctive Mind, Shadow Magic, and Tainted Construct as bonus feats. It can use Silent Spell and Still Spell three times per day without increasing the spell’s level. The Id also gains a +3 bonus on Intimidate checks and can deal 1 point of damage to Jaerom once per day.

Superego: Jaerom’s Superego gains Detect Shadow Magic, Detect Subpsionics, Overcome Shadow Magic, and Overcome Subpsionics as bonus feats. It can use Silent Spell and Still Spell three times per day without increasing the spell’s level. The Superego also gains a +3 bonus on Sense Motive and Spot checks.

Second Self: Jaerom’s Second Self, containing a copy of his Ego, is also capable of physical actions. When it separates itself from the metaconcert, it can take a move action simultaneously with the Ego’s standard action, and a standard action simultaneously with the Ego’s move action. If the Ego takes a full-round action, the Second Self must subordinate itself, but can still take two move actions.

All four minds communicate telepathically, and despite being given separate sentience, his id, ego, superego, and second self tend to operate in harmony, allowing Jaerom to focus his vast intellect on many unrelated trains of thought simultaneously, and to easily process the enormous quantities of information he receives from his magically augmented senses. On the other hand, Jaerom’s internal dialogue at times causes him to lapse into periods of disconcerting silence, ignoring others to focus on an internal ‘monologue’ that actually includes four distinct players.
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