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 Légion Obscure

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Xzoltar
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MessageSujet: Légion Obscure   Légion Obscure I_icon_minitimeDim 14 Mar - 7:53

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MessageSujet: Narwen   Légion Obscure I_icon_minitimeDim 14 Mar - 8:01

Narwen
- Drow


Dernière édition par Xzoltar le Dim 14 Mar - 8:04, édité 1 fois
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MessageSujet: Taleomi   Légion Obscure I_icon_minitimeDim 14 Mar - 8:01

Taleomi
- Half-Leshay, Incarnum Infused, Psionic-Touched
- Divine Slayer 20 / Slayer of God 1+
-
- Supplicant of the Seven : http://www.giantitp.com/forums/showthread.php?p=7968378#post7968378

-------------------

DANCE TECHNIQUES
- Vibrato (Ex): A wardancer with 9 or more ranks in Perform (dance) (thus, any bladedancer) may vibrate their body and weapons, dealing 1/character level extra damage with any melee attack while taking a -1 penalty to attack. This is a tiring feat, and for every round the wardancer continues the vibrato they must make a DC 15+number of rounds Con check or take 1d4 nonlethal damage.
- Dance of Awareness (Su): A wardancer with 10 or more ranks in Perform (dance) may attune their senses to the rhythms of the battlefield, granting themselves and allies a +1 insight bonus to AC. This bonus increases to +2 at level 4 and by one every three levels thereafter.
- Hypnotic Rhythm (Su): A 2nd or higher level wardancer with 10 or more ranks in Perform (dance) may use fascinate as the bardic music effect on a creature currently engaged in melee combat with him for as long as the wardancer maintains concentration. If the subject takes damage, the effect is immediately broken.
- Grand Jéte (Ex): A 3rd or higher level wardancer with 12 or more ranks in Perform (dance) may move up to four times their movement speed as a move action, including through occupied squares, provoking no attacks of opportunity.
- Pas De Deux (Ex): An 8th level wardancer with 17 or more ranks in Perform (dance) may confound one target with their dance, forcing the victim to behave as if they were grappled (that is, they threaten no squares, lose Dex to AC to those beyond the bladedancer, may not move, etc., although they may attack the wardancer with any weapon). The target must succeed on an Escape Artist or Perform (dance) check against the wardancer's ranks in Perform to escape the dance. A pas de deux requires concentration to maintain (thus, the target may also obviously attempt to disrupt the effect by attacking the wardancer).
- Harmonize (Ex): When fighting with two weapons or one double weapon, the wardancer may begin two simultaneous bardic music and/or singing blade effects as a standard action. Each effect takes up uses per day as normal.

DISCIPLE OF LIGHT
- Hello Darkness, My Old Friend (Sp) As a standard action, Taleomi may animate his shadow as a Light elemental for 1 minute by expending a use of bardic music. The size of elemental animated depends on the Perform Check : xxx (Small), xxx (Medium), xxx (Large), xxx (Huge)
- Still Remains Within the Sound of Silence (Ex) While in an area of dim or brighter illumination, Taleomi spellcasting and bardic music abilities function even in an area of magical silence.
- When My Eyes Were Stabbed by a Flash of a Neon Light (Ex) When using any [sonic] or [language-dependent] effect, Taleomi may choose to deliver the effect via light, which has two results: first, any immunity, resistance, or counter to effects of those descriptors does not apply, and any that inflict deafness instead inflict blindness; second, enemies affected must make a Reflex save (DC 10 + ½ character level + Charisma modifier) or be dazzled for 1 round.
- People Talking Without Speaking, People Hearing Without Listening (Su) As a full-round action, Taleomi may cast a mystery affecting one or more creatures; this mystery affects all applicable targets who can hear him speak, regardless of the mystery's normal range or number of targets.
- Hear My Words that I Might Teach You (Su) As a full-round action, Taleomi may cast a mystery affecting one or more creatures; for the duration of this mystery, all applicable targets are affected by a single use of his bardic music without requiring concentration to sustain it or allowing a saving throw against it.


Dernière édition par Xzoltar le Lun 15 Mar - 14:18, édité 10 fois
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MessageSujet: Nevroz   Légion Obscure I_icon_minitimeDim 14 Mar - 8:02

Nevroz
- Orc

- Flame Shock : Burning Hand over Time





SHAMANISM
01 Rage 1/Day
02 -
03 -
04 -
05 Rage 2/Day
06 Surge of Inspiration
07 -
08 -
09 -
10 Greater Rage 3/Day
11 -
12 Improved Surge of Inspiration
13 -
14 -
15 Greater Rage 4/day
16 -
17 -
18 Greater Surge of Inspiration
19 -
20 Mighty Rage 5/Day





Surge of Inspiration (Ex): Beginning at 1st level, when raging, you may take any number of full-round actions to create a temporary magic item. For each round you spend in this manner, you gain 5,000 crafting points that you may devote towards crafting any single item, spending crafting points on a 1-to-1 ratio with the base gold piece cost of the item (For example: crafting a 10,000 gp item would take 2 rounds and 10,000 crafting points, and crafting a 45,000 gp item would take 9 rounds and 45,000 crafting points). You may create both mundane and magical items in this fashion, but you may not create any item with a caster level higher than your effective caster level, nor an item of larger than Large size (so a Medium creature could construct a temporary Golem, but not a suspension bridge). If the item requires spells as part of the creation process, you must make Use Magic Device checks as usual, gaining one attempt per round spent in construction. You are not required to expend any raw materials or XP in the creation of these items. Items created in this fashion last for 1 minute per class level before it ceases to function completely. When an item ceases to function, any effect with a continuing duration explicitedly generated by that item also ceases to function (so a Wall of Fire would stop, but a bonfire caused by the Wall of Fire would continue).
- There are a few additional rules to this ability: items duplicating spells requiring an XP cost must have the XP cost paid in full for each use of the spell in question, and items requiring such a spell (such as a Tome of Clear Thought) must have the XP cost paid at the time of creation. Spells with expensive material components cannot be duplicated unless the component in question is on hand, and, if the spell demands, one such component is consumed for each use of the spell in question. For example: a Ring of Three Wishes will cost the Madspark Eccentric 5,000XP for each wish he makes, while a Tome of Clear Thought will require him to spend 25,000XP--5,000XP per wish used to create the Tome.
- At 3rd level you gain 10,000 gp worth of crafting points per round, and items created in this fashion last for 5 minutes per class level.
- At 5th level you gain 20,000 gp worth of crafting points per round, and items created in this fashion lasts for 10 minutes per class level.







AZEROTH ORC
- Rage 1/Day
-


Dernière édition par Xzoltar le Mar 16 Mar - 21:30, édité 2 fois
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MessageSujet: Léoric   Légion Obscure I_icon_minitimeDim 14 Mar - 8:03

Léoric
- Taker of the Damned : http://www.giantitp.com/forums/showthread.php?t=84454&highlight=Contest

Death Steed (Su) At the fifth level, a Knight-Revenant acquires the services of a creature similar to that created by the spell Phantom Steed. A Knight-Revenant can call upon this steed for a number of hours equal to their Knight-Revenant level. It is incapable of fighting, but animals will not go near it and shun it. The mount has an AC of 18 (-1 size, +4 natural armor, +5 Dex) and 7 hit points +1 hit point per level of Knight-Revenant. If it loses all its hit points, the death steed disappears. A phantom steed has a speed of 20 feet per level of Knight-Revenant, to a maximum of 100 feet. It can bear its rider’s weight plus up to 10 pounds per level. A Knight-Revenant’s Death Steed also gains abilities based on their level and any paladin levels they had before becoming a Knight-Revenant.
(See table)

Rider of the Dead(ex) You have become exceptionally skilled at summoning and using undead creatures. However, unlike many necromancers who send their undead minions out to battle while staying well behind, you ride your minion into the heat of combat.

You add to to the level 2 list for the Summon Undead line of spells the following creatures: zombie horse, zombie warhorse, zombie warpony and a zombie riding dog or the skeletal versions of any of these creatures. If you cast a Summon Undead spell summoning one of these creatures the duration is 1 hour/caster level but the summoning also ceases if you ever become more than 30 feet away from the summoned creature. Undead summoned this way get extra hit die equal to your Knight of the Grave class level plus half your character level not-counting Knight of the Grave levels. These extra hit die do not give additional feats. When casting any of the Summon Undead spells in this way, you may if you choose act as if you had the eschew material components feat. If a prepared caster, you can spontaneously convert prepared spells of 2nd level or higher to Summon Undead II as long as you are using them to summon undead mounts.

Any mount summoned this way comes complete with a standard military saddle and if you choose barding made from any form of light armor. At 4th level you may have barding made out of medium armor. At 7th level you may have barding out of heavy armor. If the barding or saddle is removed from the mount the equipment will disappear.

You take no penalty for ride checks on undead mounts and may apply feats and synergy bonuses to undead mounts that would normally only apply to living mounts. (For rules on Undead Mounts see page 33 of Libris Mortis. Thus, the normal -2 penalty on ride checks does not apply, you may use Animal Affinity if you have it, and you get a synergy bonus from ranks in Handle Animal.)

Your levels in Knight of the Grave also stack for determining the power of any sort of special undead mount you get from another class such as from the Bone Knight or the Blackguard (see page 33 of Libris Mortis for rules for undead mounts for Blackguards).

When on an undead mount, you get a +2 dodge bonus on attacks of opportunity when moving out of a threatened square.


Dernière édition par Xzoltar le Dim 14 Mar - 19:44, édité 3 fois
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MessageSujet: Xzoltar   Légion Obscure I_icon_minitimeDim 14 Mar - 8:03

Xzoltar
- Humain
- Talented: +6 Feats (LA +1)
- Lesser Paragon: +2 in 2 score of is choice (25/25/25/28/26/28) [LA +1]
- Incarnum Infused Creature [+1 LA]
- Draconic Creature [+1 LA]

- Heirs of a Thousands : http://www.giantitp.com/forums/showthread.php?t=84454&highlight=Contest
- Lord Warden of the Silent Cages : http://www.giantitp.com/forums/showthread.php?p=7968378#post7968378

Gestalt
Swordmage 1 / Soulbinder 1 / xxx 1 / xxx 1 / xxx 1 / Self-Wonder 10 / Red Mage 5
Magister 1 / Érudit 1 / Archiviste 1 / xxx 2 / Seiðkona 10 / Red Mage 5
- http://www.giantitp.com/forums/showpost.php?p=8497055&postcount=16
- http://dicefreaks.superforums.org/viewtopic.php?f=29&t=606

Swordmage 1 | Soulbinder 1(18) | Magister 1 | Érudit 1 | Archiviste 1 | Selfwonder 15 | Red Mage 1(18) | Seidkona 1(18) | Iconoclast 1 (18) | Lord-Warden 1 (18) | Godslayer 1 (18) | High Arcanist 1 | xxx 1 | XXX 3


Dernière édition par Xzoltar le Dim 25 Juil - 17:19, édité 14 fois
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MessageSujet: Origine   Légion Obscure I_icon_minitimeDim 14 Mar - 8:05

Origine
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MessageSujet: Pyrathas   Légion Obscure I_icon_minitimeDim 14 Mar - 8:05

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MessageSujet: Meave   Légion Obscure I_icon_minitimeDim 14 Mar - 8:06

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