Taleomi- Half-Leshay, Incarnum Infused, Psionic-Touched
- Divine Slayer 20 / Slayer of God 1+
-
- Supplicant of the Seven :
http://www.giantitp.com/forums/showthread.php?p=7968378#post7968378-------------------
DANCE TECHNIQUES
- Vibrato (Ex): A wardancer with 9 or more ranks in Perform (dance) (thus, any bladedancer) may vibrate their body and weapons, dealing 1/character level extra damage with any melee attack while taking a -1 penalty to attack. This is a tiring feat, and for every round the wardancer continues the vibrato they must make a DC 15+number of rounds Con check or take 1d4 nonlethal damage.
- Dance of Awareness (Su): A wardancer with 10 or more ranks in Perform (dance) may attune their senses to the rhythms of the battlefield, granting themselves and allies a +1 insight bonus to AC. This bonus increases to +2 at level 4 and by one every three levels thereafter.
- Hypnotic Rhythm (Su): A 2nd or higher level wardancer with 10 or more ranks in Perform (dance) may use fascinate as the bardic music effect on a creature currently engaged in melee combat with him for as long as the wardancer maintains concentration. If the subject takes damage, the effect is immediately broken.
- Grand Jéte (Ex): A 3rd or higher level wardancer with 12 or more ranks in Perform (dance) may move up to four times their movement speed as a move action, including through occupied squares, provoking no attacks of opportunity.
- Pas De Deux (Ex): An 8th level wardancer with 17 or more ranks in Perform (dance) may confound one target with their dance, forcing the victim to behave as if they were grappled (that is, they threaten no squares, lose Dex to AC to those beyond the bladedancer, may not move, etc., although they may attack the wardancer with any weapon). The target must succeed on an Escape Artist or Perform (dance) check against the wardancer's ranks in Perform to escape the dance. A pas de deux requires concentration to maintain (thus, the target may also obviously attempt to disrupt the effect by attacking the wardancer).
- Harmonize (Ex): When fighting with two weapons or one double weapon, the wardancer may begin two simultaneous bardic music and/or singing blade effects as a standard action. Each effect takes up uses per day as normal.
DISCIPLE OF LIGHT
- Hello Darkness, My Old Friend (Sp) As a standard action, Taleomi may animate his shadow as a Light elemental for 1 minute by expending a use of bardic music. The size of elemental animated depends on the Perform Check : xxx (Small), xxx (Medium), xxx (Large), xxx (Huge)
- Still Remains Within the Sound of Silence (Ex) While in an area of dim or brighter illumination, Taleomi spellcasting and bardic music abilities function even in an area of magical silence.
- When My Eyes Were Stabbed by a Flash of a Neon Light (Ex) When using any [sonic] or [language-dependent] effect, Taleomi may choose to deliver the effect via light, which has two results: first, any immunity, resistance, or counter to effects of those descriptors does not apply, and any that inflict deafness instead inflict blindness; second, enemies affected must make a Reflex save (DC 10 + ½ character level + Charisma modifier) or be dazzled for 1 round.
- People Talking Without Speaking, People Hearing Without Listening (Su) As a full-round action, Taleomi may cast a mystery affecting one or more creatures; this mystery affects all applicable targets who can hear him speak, regardless of the mystery's normal range or number of targets.
- Hear My Words that I Might Teach You (Su) As a full-round action, Taleomi may cast a mystery affecting one or more creatures; for the duration of this mystery, all applicable targets are affected by a single use of his bardic music without requiring concentration to sustain it or allowing a saving throw against it.